A User’s Experience (UX) is defined as a person's perceptions and responses that result from the use or anticipated use of a product, system or service. User experience targets express the 5-7 most important user experiences associated with the value proposition, considering the experience at all customer touch points of the product lifecycle. Closely related to the Voice of Customer (G.1.13)

  • Objectives/Key learning points
    • Understand all “Personas” – typical users of the product/service
    • Define intended User Scenarios where the Users (Personas) interact with the product/service
    • Define the User Experience Targets for each intended use in each User Scenario
  • Teaching Methodology
    • Short theoretical introduction follow by examples and discussion
  • Implementation Methodology
    • On the project implementation

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